

The best part of this game is that although it's nominally a game about post-apocalyptic battles, you can easily adapt it to a variety of sci-fi settings and genres. The game system itself is functional and decently generic, but not particularly innovative.
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Wastelands - This free PDF is sort of a stripped-down RPG where you assemble a squad of dudes, trick them out with all sorts of equipment and weaponry and send them into battle against each other. Trying to graft it onto a sci-fi setting might have been our first mistake. It's also worth noting that Flying Lead isn't really a sci-fi game - it's more of a modern combat game, with assault rifles and grenades and whatnot. I don't like tokens - they clutter up the battlefield and must be removed prior to taking glorious game photos.

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Flying Lead required considerably more cross referencing, plus we needed to use little counters or tokens to mark the condition of a particular figure (prone, fallen down, etc). The beauty of SBH was that it required virtually no rulebook-flipping once you understood how your warband worked. Unfortunately, this added complexity proved to be a turnoff to me. So, Necromunda (despite being an alright game) was out.įlying Lead - Published by Ganesha Games (the folks behind Song of Blades & Heroes) this game adds another level of complexity onto its super-simple game engine. The ground rules: we were only interested in games that encouraged us to use generic, non-brand-specific miniatures. What follows here are my own thoughts (not the club's! I don't speak for everyone) about the rulesets we've sampled, what works and what doesn't. The club has spent the last half a year trying out many different sci-fi rulesets, with varying degrees of success and failure. We've got fantasy covered with Song of Blades & Heroes, but sci-fi has been a bit more troublesome. There's a reason my local miniatures club is called Chicago Skirmish Wargames - it's because we like collecting small, unique groups of cool miniatures rather than vast, homogeneous armies that take eons to deploy onto the table.Īs a result, we've been drawn to small, skirmish-scale rulesets for various genres.
